Items split into three jobs: lure the hunter, stun for a crossing window, and recover teammates. Pebbles are free on-route if you pick up gray clusters; everything else flows through Equipment unlocks and coin refills.
Hotbar layout differs between PC number keys and touch THROW—muscle memory matters when panic splashes happen.
- Core lure
- Pebbles 1 pickup = 1 throw
- Loud lure
- Bottle 3 uses on unlock (public wiki)
- Stun
- Flare ~5s / 8s cooldown
- Rescue
- Rope Coin unlock or Robux pass
DONT SPLASH Item List
Use the table as a shopping list before long rooms. Confirm prices in Equipment—October 2026 public menus are snapshots, not live guarantees.
Controls by platform
PC and touch use different hotbar flows—practice in Easy before Hard rooms.
- PC: select Number key for slot; same key to stow; throw Left click; jump/other Space (standard Roblox jump)
- Touch: select Tap hotbar item; throw Tap THROW; jump/other Lower-right arrow button
| Item | Obtain | Effect | Cost / uses (public menus) |
|---|---|---|---|
| Pebble | Platform clusters or Equipment refills | Small splash lure | 1 per pickup/throw; 5 coins for 1 or 25 for 5 at Equipment |
| Bottle | Unlock via Equipment | Single loud splash lure | Unlock includes 3 uses (per public wiki) |
| Flare | Unlock via Equipment | Stun on hit (~5s) | 8s stun cooldown on same target |
| Rescue Rope | Equipment coin unlock or Robux pass | Reach farther downed teammates | 250 coins (1 use/room listed) or permanent pass option |
Prices and unlock order were captured from public wiki screenshots—verify in your lobby.
What Each Item Does
Pebbles
Default bait for short and medium gaps. Skipping upgrades (public wiki) increase splash count per stone—still one inventory pebble per throw.
- Before rotating platforms and memory-style previews.
- Between double valve holds when you cannot silence machinery.
- To recover after clipping a tile edge into water.
Bottles
Use when you need one unmistakable splash far from your lane. Limited uses—treat as special ammo, not a pebble replacement.
Flares
Throw to hit the hunter when you must cross now. Follow with immediate movement—the stun window is short and repeats are blocked for eight seconds.
Rescue Rope and downed flow
Downed players press H to ask for help. Rescuers follow their prompt (E or G depending on UI). Rope extends reach for teammates farther from the platform.
- Coin unlock listed at 250 coins with one use per room on public menus.
- Robux pass option permanently unlocks reusable rope—compare before grinding coins.
How to Obtain and Use Items
Enter the Equipment circle in the lobby to equip, remove (REMOVE / X panel), and buy refills. Extra tool slots require Robux passes on public listings—plan hotbar before entering Hard.
- Collect on-route pebbles even if you plan to buy refills—free stones save coins for upgrades.
- Unlock bottles/flare/rope before buying dependent upgrades at UPGRADES.
- Screenshot your loadout after patches—slot order may reset.
Item Limitations and Common Questions
Inventory caps and unlock prerequisites change with patches—count pebbles locally each session. Visible cluster size does not match inventory ticks.
- Counting visible stones in a cluster instead of inventory ticks.
- Throwing bait on your exit lane because the camera faces forward.
- Spending last pebble before valve segment with no coin refill plan.
- Using flare first pull when a cheap pebble splash would suffice.
Frequently Asked Questions
Do visible pebble piles match inventory count?
No—track inventory increases only.
Is there a carry limit?
Public guides mention practical inventory caps in footage. Count locally each session after updates.
Can I buy pebbles mid-run?
Refills are lobby Equipment purchases in public menus—not mid-banner shops.
Which item should I unlock first?
Pebbles need no unlock. Prioritize bottles or flare only after you consistently run out of baits on specific banners.